package cn.stylefeng.guns.modular.productfunction.entity;

import com.baomidou.mybatisplus.annotation.TableName;
import com.baomidou.mybatisplus.annotation.IdType;
import com.baomidou.mybatisplus.annotation.TableId;
import com.baomidou.mybatisplus.annotation.TableField;
import java.io.Serializable;

/**
 * <p>
 *    肩部功能表
 * </p>
 *
 * @author 石博士
 * @since 2019-07-05
 */
@TableName("shi_shoulder_function")
public class ShiShoulderFunction implements Serializable {

    private static final long serialVersionUID = 1L;



    /**
     * 肩部功能表，id
     */
    @TableId(value = "id", type = IdType.AUTO)
    private Long id;

    /**
     * 肩部气压，0没有，1有，2选配
     */
    @TableField("shoulder_pressure")
    private String shoulderPressure;

    /**
     * 翻转式手臂器，0没有，1有，2选配
     */
    @TableField("flip_arm")
    private String flipArm;

    /**
     * 负氧离子，0没有，1有，2选配
     */
    @TableField("negative_ion")
    private String negativeIon;

    /**
     * 肩部调节，0没有，1有，2选配
     */
    @TableField("shoulder_adjustment")
    private String shoulderAdjustment;

    /**
     * 数字音响，0没有，1有，2选配
     */
    @TableField("digital_sound")
    private String digitalSound;

    /**
     * 肩位置检测，0没有，1有，2选配
     */
    @TableField("Shoulder_position")
    private String shoulderPosition;




    public Long getId() {
        return id;
    }

    public void setId(Long id) {
        this.id = id;
    }

    public String getShoulderPressure() {
        return shoulderPressure;
    }

    public void setShoulderPressure(String shoulderPressure) {
        this.shoulderPressure = shoulderPressure;
    }

    public String getFlipArm() {
        return flipArm;
    }

    public void setFlipArm(String flipArm) {
        this.flipArm = flipArm;
    }

    public String getNegativeIon() {
        return negativeIon;
    }

    public void setNegativeIon(String negativeIon) {
        this.negativeIon = negativeIon;
    }

    public String getShoulderAdjustment() {
        return shoulderAdjustment;
    }

    public void setShoulderAdjustment(String shoulderAdjustment) {
        this.shoulderAdjustment = shoulderAdjustment;
    }

    public String getDigitalSound() {
        return digitalSound;
    }

    public void setDigitalSound(String digitalSound) {
        this.digitalSound = digitalSound;
    }

    public String getShoulderPosition() {
        return shoulderPosition;
    }

    public void setShoulderPosition(String shoulderPosition) {
        this.shoulderPosition = shoulderPosition;
    }






    @Override
    public String toString() {
        return "ShiShoulderFunction{" +
        "id=" + id +
        ", shoulderPressure=" + shoulderPressure +
        ", flipArm=" + flipArm +
        ", negativeIon=" + negativeIon +
        ", shoulderAdjustment=" + shoulderAdjustment +
        ", digitalSound=" + digitalSound +
        ", shoulderPosition=" + shoulderPosition +
        "}";
    }
}
